Behaviour-Based Cheat Detection in Multiplayer Games with Event-B
نویسندگان
چکیده
Cheating is a key issue in multiplayer games as it causes unfairness which reduces legitimate users’ satisfaction and is thus detrimental to game revenue. Many commercial solutions prevent cheats by reacting to specific implementations of cheats. As a result, they respond more slowly to fast-changing cheat techniques. This work proposes a framework using Event-B to describe and detect cheats from server-visible game behaviours. We argue that this cheat detection is more resistant to changing cheat techniques.
منابع مشابه
A Modern Turing Test: Bot Detection in MMORPGs
Modern online multiplayer games have become increasingly popular with gamers all around the world. This applies in particular to the kind of games that can be played with hundreds to thousands of players simultaneously, the so called ‘massively multiplayer online games’, often simply referred to as MMORPGs. In these games players play as a virtual character taking on the role of a knight, pries...
متن کاملA Peer Auditing Scheme for Cheat Detection in MMOGs
Although much of the research into massively multiplayer online games (MMOGs) focuses on scalability concerns, other issues such as the existence of cheating have an equally large practical impact on game success. Cheat prevention itself is usually addressed through the use of proprietary, ad-hoc or manual methods, combined with a strong centralized authority as found in a straightforward clien...
متن کاملAn Efficient and Secure Event Signature (EASES) Protocol for Peer-to-Peer Massively Multiplayer Online Games
In recent years,massivelymultiplayer online games (MMOGs) have become very popular by providing more entertainment and sociability than single-player games. In order to prevent cheaters to gain unfair advantages in peer-to-peer (P2P)-based MMOGs, several cheat-proof schemes have been proposed by using digital signatures. However, digital signatures generally require large amount of computations...
متن کاملCheat - Proofing Dead Reckoned Multiplayer Games ( Extended Abstract )
THE multiplayer game (MPG) market is segmented into a handful of readily identifiable genres, the most popular being first-person shooters, realtime strategy games, and role-playing games. First-person shooters (FPS) such as Quake [11], Half-Life [17], and Unreal Tournament [9] are fast-paced conflicts between up to thirty heavily armed players. Players in realtime strategy (RTS) games like Com...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2012